CASE STUDY / Dystopia

Dystopia

Dystopia

TITLE

Dystopia

Tool

Zbrush,  Autodesk 3dsMax, Adobe Photoshop, Unity, Brackets

Audience

General Public & BVIS students

Format

Video Game

Team member

Programmer: Elizabeth Andreas

UI/UX: Patrick Price

Content creator: Manjun Chai

Supervisor

purpose

Dystopia is set in a future where the only readily available resource is the garbage dumped into space. The game’s goals and mechanics are based around recycling and environmental sciences themes, and the intended audience is middle school level and higher. It teaches mindfulness about waste and that almost everything can be reused or repurposed.


Process

  1. As a content creator in this game, I created 2 spaceships in Zbrush. For the space garbage, I got the basic shape in Autodesk 3dsMax and move them to Zbrush for painting.

  2. Once I have all the models, I imported them into Unity to make sure that they can work. The programmer can use them as prefabs after I set up all the effects, such as light and radiation.

  3. Besides, I also assisted UI/UX to create a home page and a workshop page.

  4. I designed a logo for our team "Patkin Chai Lizatte".

Homepage_72.jpg

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