CASE STUDY / Dystopia
Dystopia
TITLE
Dystopia
Tool
Zbrush, Autodesk 3dsMax, Adobe Photoshop, Unity, Brackets
Audience
General Public & BVIS students
Format
Video Game
Team member
Programmer: Elizabeth Andreas
UI/UX: Patrick Price
Content creator: Manjun Chai
Supervisor
purpose
Dystopia is set in a future where the only readily available resource is the garbage dumped into space. The game’s goals and mechanics are based around recycling and environmental sciences themes, and the intended audience is middle school level and higher. It teaches mindfulness about waste and that almost everything can be reused or repurposed.
Process
As a content creator in this game, I created 2 spaceships in Zbrush. For the space garbage, I got the basic shape in Autodesk 3dsMax and move them to Zbrush for painting.
Once I have all the models, I imported them into Unity to make sure that they can work. The programmer can use them as prefabs after I set up all the effects, such as light and radiation.
Besides, I also assisted UI/UX to create a home page and a workshop page.
I designed a logo for our team "Patkin Chai Lizatte".