CASE STUDY / Escape The Isomeroom

Escape The Isomeroom

TITLE

Escape The Isomeroom

Tool

Unity, Brackets, 3ds Max, Zbrush

team member

Project Manager: Talia Weiss

Asset Creation Lead: Andrea Schmitz

Asset Creation : Emma Chai, Andrea Kim

Programming : Andrea Kim, Emma Chai

Audience

General Audience

Format

Virtual Reality Learning Game for HTC Vive

Supervisor

Learning goals

To understand the concept of optical isomerism, a subtopic within basic chemistry. Specifically: molecules can occur in two isomeric forms called enantiomers. They are non-superimposable mirror images around the central carbon atom and by convention, these are called L- and D- forms (analogous to left-handed and right-handed configurations)

game objective

Escape the room using your wits and knowledge of enantiomers!

Game Mechanics

This game takes place in a virtual reality cave using a VR headset (HTC Vive) with controllers. Players can grab and move certain movable objects around, and click on objects to make things happen (open the mirror, obtain the key, pushbuttons, etc). Hints are given to the player via audio.

 

My Role

Asset Creation

As an asset creator for this game, I created 9 models in Zbrush and 3ds Max. Because the numbers of the polygon that the Unity can handle in VR setting is low. To make sure that models can work well in the Unity, I created a vending machine, isomer machine, key, lock, and other models with low polygons but high UV maps. In this way, the models can look nice but still make sure that the game can work fluently.

Depends on the function of each model, I also add animation for those models either in 3ds Max or the unity. (Sample is showed below)

 

Some sample of the models

Programing

  • Setting up the whole room in VR version

    • The size of cave and all the models

    • The controllers (HTC Vive) and all the buttons' function

    • The models can be touched, grabbed and interactive

 

  • Programing half of the functions for whole game

    • Grab the molecules to the mouse

    • Mouse rejects the wrong molecule

    • Mouse eats the right molecule and play the wheel

    • The wheel spin and turn on the light, show the hint

    • Put the molecules into right boxes, the green light on; put molecules into wrong boxes, the red light on

    • Both boxes get the right molecules, the gate open

 

  • Fix details bugs.


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