CASE STUDY / Pollination Station
Pollination station
TITLE
Pollination Station
Tool
Zbrush, Autodesk 3dsMax, Adobe Photoshop, Unity, Brackets
Audience
General Public & BVIS students
Format
Video Game
Team Member
Programmer: Manjun Chai
UI/UX: Stephanie O'Neil
Content creator: Kelly Cloninger
Supervisor
purpose
In teams, we created a fully developed professional prototype for a game that educates the user through game-based learning techniques.
Learning goals
Audience: kids 8 and up, general audience
Learn what pollination is and that plants need to be pollinated to make seeds
Learn that there are many types of pollinators, not just the ones you may expect
Learn that plant use different strategies to attract pollinators
Process
As a programmer in a programming team, I need to make everything is coded in the correct way. Also, taking essential notes/comments in case other people need to use or change the script.
To code in a logical way, I listed all the possible functions in this game first.
Follow the basic list, I did the coding in Brackets.
Once I had all the scripts, I combined the models and UI/UX to make sure everything works well in unity.