CASE STUDY / Pollination Station

Pollination station

TITLE

Pollination Station

Tool

Zbrush,  Autodesk 3dsMax, Adobe Photoshop, Unity, Brackets

Audience

General Public & BVIS students

Format

Video Game

Team Member

Programmer: Manjun Chai

UI/UX: Stephanie O'Neil

Content creator: Kelly Cloninger

Supervisor

purpose

In teams, we created a fully developed professional prototype for a game that educates the user through game-based learning techniques.

Learning goals

  • Audience: kids 8 and up, general audience

  • Learn what pollination is and that plants need to be pollinated to make seeds

  • Learn that there are many types of pollinators, not just the ones you may expect

  • Learn that plant use different strategies to attract pollinators


Process

As a programmer in a programming team, I need to make everything is coded in the correct way. Also, taking essential notes/comments in case other people need to use or change the script. 

  1. To code in a logical way, I listed all the possible functions in this game first.

  2. Follow the basic list, I did the coding in Brackets.

  3. Once I had all the scripts, I combined the models and UI/UX to make sure everything works well in unity.

Code-72.jpg

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